#pragma once
#include "IS.h"
class Box;
class Sprite;
enum SUPPER_IS_STATE
{
	NORMAL, SHOOT
};
class SupperIS :
	public IS
{
	Sprite* s_left;
	Sprite* s_right;
	Sprite* l_left;
	Sprite* l_right;
	SUPPER_IS_STATE is_state;
	float shoot_delay;
	float animation_time;
	D3DXVECTOR2 shoot_pos;
	float shoot_angle;
public:
	SupperIS(Box* box);
	~SupperIS(void);

	virtual void init();

	virtual void update();

	virtual void render();

	virtual Box* getCollisionBox();

};

